DARK GAIA'S PROFILE
Dark Gaia
3474
I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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Mythos: The Beginning
Update
I have now added a page for Mythos to the Dark Gaia Studios website and there's a new section in the forums for Mythos discussion.
Hopefully the game will be out by late September, but with my illness progress has regrettably been slow. Nonetheless, the beta testers have done a great job and the bug crushing process will be mercifully brief.
You can also check out Mythos related updates on my Twitter. I generally Tweet progress reports that are too minor to take up a post here, so it's a good way to be completely up to date.
Stay tuned!
I have now added a page for Mythos to the Dark Gaia Studios website and there's a new section in the forums for Mythos discussion.
Hopefully the game will be out by late September, but with my illness progress has regrettably been slow. Nonetheless, the beta testers have done a great job and the bug crushing process will be mercifully brief.
You can also check out Mythos related updates on my Twitter. I generally Tweet progress reports that are too minor to take up a post here, so it's a good way to be completely up to date.
Stay tuned!
Legionwood: Tale Of The Two Swords
There should be five of them, if I remember correctly. If you look in the Frequently Asked Questions tab of this gamepage, you can see the locations of all of them.
Once you have all five, you unlock a secret dungeon where you can fight the optional superboss -- if you defeat that boss, then you get a different form of the final boss.
Re: your impressions of the game, I respect your opinion and I regret that so far the game hasn't engaged with you. What I can tell you is I was never really happy with the pacing of the original Legionwood, which is why the Deluxe Edition came out and slightly extended the final act. I started work on Legionwood way back in 2008, when I was 16 years old, so there's a lot of amateur writing in the game. I grew quite a lot as a writer (naturally) between Legionwood 1 and Legionwood 2.
Once you have all five, you unlock a secret dungeon where you can fight the optional superboss -- if you defeat that boss, then you get a different form of the final boss.
Re: your impressions of the game, I respect your opinion and I regret that so far the game hasn't engaged with you. What I can tell you is I was never really happy with the pacing of the original Legionwood, which is why the Deluxe Edition came out and slightly extended the final act. I started work on Legionwood way back in 2008, when I was 16 years old, so there's a lot of amateur writing in the game. I grew quite a lot as a writer (naturally) between Legionwood 1 and Legionwood 2.
Legionwood: Tale Of The Two Swords
Wow, 10 reposts? That's what I get for refreshing the page so many times. I kept getting connection errors so tried to reload the page over and over.
That's got to be some kind of record!
That's got to be some kind of record!
Legionwood: Tale Of The Two Swords
It's basically the same game except there's an extra story quest near the end of the game that reveals some background on Zanthus, but it isn't related to the main conflict of the game.
Legionwood: Tale Of The Two Swords
Yes, it's recently become known that the quest journal creates an incompatibility between versions. If you're experiencing the Ascog bug, and muting the sound and/or replacing the Audio folder with the one from the Deluxe Edition doesn't help, unfortunately there's nothing that can be done other than restarting in the Deluxe Edition.
I would offer to edit your save file for you and place you within the castle, but I no longer have the source code for the Humble Bundle version of the game.
I would offer to edit your save file for you and place you within the castle, but I no longer have the source code for the Humble Bundle version of the game.
Mythos: The Beginning
Hi horror fans!
Another small update not really big enough to warrant a new blog post here. I've got some good news and some bad news.
The bad news is that Mythos: The Beginning is going to be delayed by a month or so, and I'm pushing the release date into mid September. There are a couple of reasons for this. Firstly, beta testing has been more rigorous than I thought, and it turns out certain parts of the game could do with a bit of extra polish and rebalancing. In addition to this, I've also taken ill lately, and so I haven't actually been able to work on this stuff due to being in bed on medication and whatnot. I'm giving myself a week or two to recover and then it's going to be full speed ahead once again.
The good news about all of this is that as an added bonus, there's going to be some cool new content in the game based on some beta tester requests that I didn't really have the time to implement before. Some of these requests include making the game more non-linear and adding consequences to player choices -- for example, making a party member leave if you don't treat them accordingly.
Anyway, the game is still coming along fine, and it's definitely going to be on sale soon. I hope.
Cheers!
Another small update not really big enough to warrant a new blog post here. I've got some good news and some bad news.
The bad news is that Mythos: The Beginning is going to be delayed by a month or so, and I'm pushing the release date into mid September. There are a couple of reasons for this. Firstly, beta testing has been more rigorous than I thought, and it turns out certain parts of the game could do with a bit of extra polish and rebalancing. In addition to this, I've also taken ill lately, and so I haven't actually been able to work on this stuff due to being in bed on medication and whatnot. I'm giving myself a week or two to recover and then it's going to be full speed ahead once again.
The good news about all of this is that as an added bonus, there's going to be some cool new content in the game based on some beta tester requests that I didn't really have the time to implement before. Some of these requests include making the game more non-linear and adding consequences to player choices -- for example, making a party member leave if you don't treat them accordingly.
Anyway, the game is still coming along fine, and it's definitely going to be on sale soon. I hope.
Cheers!
Legionwood 2: Rise of the Eternal's Realm
Nothing planned at the moment since I'm finishing off an unrelated game, Mythos: The Beginning, then I want to work on my second novel, but I do have a story outline for Legionwood 3 and will probably work on it late next year.
Legionwood: Tale Of The Two Swords
Hi. All you need to do is click "Download Now" to get the installer. Then, once it is downloaded, go to wherever you saved it, double click and choose "Run". It will then install the game for you.
Mythos: The Beginning
Yeah, that was what I hoped to achieve with the voice acting. We realised early on that none of the actors were particularly good, but we decided that actually helped contribute to the atmosphere of the game. I mean, those old movies are full of stiff, wooden acting.
My friend said the Night Watchman reminds him of a "late 80s DOS adventure game".
My friend said the Night Watchman reminds him of a "late 80s DOS adventure game".
Mythos: The Beginning
I've heard of it, but I haven't seen it. I probably should, since it apparently epitomises the genre that Mythos is supposed to be a deconstruction of. I'll have to see if I can track down a copy. The idea with Mythos is that it's meant to feel like a 1930s - 1950s pulp horror movie in game form.
If you watch something like The Corpse Vanishes or Frankenstein, you'll see similarities immediately. Those movies are pretty cheesy by today's standards, which is also something I've attempted to mimic in Mythos, but for the most part Mythos is kind of a deconstruction of them, in pretty much the same way Mass Effect is a deconstruction of 1980s sci-fi.
The title of the game was actually inspired by the World of Darkness tabletop RPGs. They all follow the same formula (Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion etc) and much of the mechanics and tone of Mythos is inspired by those games. It also allows me to adopt an interesting naming scheme for sequels (Mythos: The Return, for example).
If you watch something like The Corpse Vanishes or Frankenstein, you'll see similarities immediately. Those movies are pretty cheesy by today's standards, which is also something I've attempted to mimic in Mythos, but for the most part Mythos is kind of a deconstruction of them, in pretty much the same way Mass Effect is a deconstruction of 1980s sci-fi.
The title of the game was actually inspired by the World of Darkness tabletop RPGs. They all follow the same formula (Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion etc) and much of the mechanics and tone of Mythos is inspired by those games. It also allows me to adopt an interesting naming scheme for sequels (Mythos: The Return, for example).













